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VentureBeat

Niko Partners: Esports generated $519 million in Asia in 2019, growth continues in pandemic


Esports generated $519 million in revenue in 2019 in Asia, making it the No. 1 region in the world for such revenue, according to a report by market researcher Niko Partners. The growth continues in 2020 despite the pandemic, though Niko does not have a specific forecast for this year.

Overall, Niko found that Asia generated nearly half of all global esports revenue in 2019, hosting big events like Riot Games’ League of Legends Championships. Niko said that there are 510 million esports fans (defined as those who watch at least once a month) in Asia, with 595 million esports players. Mobile esports games in Asia generated $13.3 billion in 2019, 68% of global mobile esports games revenue. Read More

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The Verge

Twitch is helping build an esports league for HBCUs


Twitch is partnering with Cxmmunity,a nonprofit organization aimed at increasing minority youth participation in esports and gaming, to create an esports league for historically Black colleges and universities (HBCUs), the company announced Thursday. Students at HBCUs will receive scholarship and educational support through its Twitch Student program, and Twitch will help the schools expand esports programs.

Cxmmunity co-founder Chris Peay says, as a graduate of an HBCU, he knows firsthand about the gaming industry’s lack of representation. “Growing up we’re often taught you get good grades so that you can get into a good college, graduate from that college, and find a good job,” Peay said in a statement. “Very seldom do we talk about entrepreneurship, let alone entrepreneurship within the esports and video game industry. It’s actually frowned upon in some fashion.” Read More

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The Next Web

Virtual Tour de France shows how esports has come of age during lockdown


Welcome to Riding Nerdy, TNW’s fortnightly dive into bicycle-based tech, where we go into too much detail and geek out on all things related to pedal-powered gadgets.

Elite sports events are still largely closed to the world – but July 2020 has still been an unprecedented month for the global sporting calendar thanks to the world’s first Virtual Tour de France, which – despite the name – was based nowhere in particular, as riders took part from their homes in all parts of the world.

It’s historic, not just because the event brought together the world of esports cycling and the iconic and grueling race – this was also the first time that women competed in a multistage Tour. Read More

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Engadget

Riot ends Saudi Arabian esports deal following fan and caster backlash


“I am let down by the LEC today,” Indiana ‘Froskurinn’ Black, an LEC caster tweeted shortly afterwards. “There have been many good days to be a member of the LEC team, today is not one of those days,” fellow caster Daniel ‘Drakos’ Drakos tweeted. Other members of the LEC broadcast team, including Andrew ‘Vedius’ Day, Trevor ‘Quickshot’ Henry, Eefje ‘Sjokz’ Depoortere, Aaron ‘Medic’ Chamberlain, Christy ‘Ender’ Frierson and Laure “Bulii” Valée shared similar remarks online that day. Read More

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VentureBeat

Riot Games unveils LoL Esports brand, unifying its regional events


Riot Games today announced its official League of Legends esports brand will be known as LoL Esports. The move will tie all of the company’s different regional tournaments under one umbrella in the moment of online-only esports. The brand will serve as the platform and voice for global competition for all regions, said Riot’s David Higdon in an interview with GamesBeat.

As League of Legends heads into its second decade, the new LoL Esports brand will embody the values that reinforce gaming as a meaningful life pursuit, Higdon said. LoL Esports will for the first time debut its own distinct logo and visuals, inspired by the aesthetics of Summoner’s Rift. Read More

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VentureBeat

Newzoo: Esports revenue forecast drops despite huge interest and viewership


Esports demand is going strong in terms of its audience, but even with that, revenues are likely to decline this year as companies can no longer stage big physical events.

Back in April, market researcher Newzoo was pretty timid about knocking down its esports forecast for 2020. But the company revised its forecast a second time today, saying that 2020 revenues would be down 8% from its forecast from February. I wouldn’t be surprised if the consequences of the pandemic force the company to revise the figures again. Read More

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VentureBeat

ReadyUp launches platform to keep track of esports and gaming events


ReadyUp has launched a platform to keep track of esports and gaming events. The company says its technology automates the process of marketing events, and it even puts event reminders into the calendars of attendees.

The platform is the brainchild of Roderick Alemania, a gaming veteran who had to pivot hard to find the right business, and his team. He started ReadyUp in 2017 as a way to connect players and team management for gaming and esports. The Oakland, California-based company had a lot of things going for it: Backers and advisers included famous pro gamer Johnathan “Fatal1ty” Wendel and Dan “Greenskull” Hammill, a celebrity gamer with a sizable YouTube following. Read More

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VentureBeat

Esports group Faze Clan invests in gamer nutrition firm Ctrl


Esports organization Faze Clan has invested in Ctrl, a startup that makes healthy shakes and other nutritious food for gamers.

Normally, I wouldn’t write about this kind of company, as meal-replacement shakes aren’t the stuff of innovation. But there are some firsts here and some interesting people involved. New York-based Faze, a 10-year-old esports company with lots of teams, hasn’t invested in another company before.

And Ctrl was started by one of the fathers of modern esports: Sundance DiGiovanni, a cofounder of Major League Gaming, a company that was mocked for its vision all the way up to 2016, when Activision bought it for $46 million and used it as the foundation for its Overwatch League. Read More

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TechCrunch

Why the Olympics should add esports – TechCrunch



Brandon Byrne is the CEO and co-founder of Opera Event, a technology platform that connects content creators, teams and sponsors to one another programmatically and at scale. He was previously the CFO of Team Liquid and VP of Finance and Administration at Curse.

I recently sat on a panel for gaming website Pocket Gamer that was focused on esports and the Olympics. We were debating whether esports were filling the gap in sporting events, including the Olympic games, which have been paused due to the COVID-19 pandemic. Read More

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Engadget

Riot's first official ‘Valorant’ esports tournaments begin this week



It’s been just over two months since Riot Games debuted its tactical first-person shooter, Valorant. In that time, the company has slowly opened access to the game, letting Twitch users to unlock beta keys by visiting their favorite streamers’ channe…



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